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Kaidro: The Awakening Virtual Reality Game - Wall Asset

Kaidro: The Awakening Pod Arm Asset

Art Direction by; Robert Simons & Peggy Chung
Concept Design by; and Ryan Hong
https://www.artstation.com/ryanhdz
3D Model and texture: Rodrigo Brea
https://www.artstation.com/rodrigobrea

FINAL IN-GAME ASSET - Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

FINAL IN-GAME ASSET - Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

FINAL IN-GAME ASSET - Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

FINAL IN-GAME ASSET - Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

FINAL IN-GAME ASSET - Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

Concept design of Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

Concept design of Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

FINAL IN-GAME SHOT - UNREAL ENGINE Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

FINAL IN-GAME SHOT - UNREAL ENGINE Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

FINAL IN-GAME SHOT - UNREAL ENGINE Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu

FINAL IN-GAME SHOT - UNREAL ENGINE Command Room Wall- Concept Design by Ryan Hong. Art Direction by Robert Simons & Peggy Chung. 3D Model and Texture by Rodrigo Brea & Zeqi Mu